Um sistema de controle de versão (ou sistema de controle de revisão) é uma combinação de práticas e tecnologias para rastrear e controlar as mudanças nos arquivos do projeto, em particular o código fonte, documentação, e páginas da web. Se você nunca usou um controle de versão antes, a primeira coisa que vocÇe deve fazer é encontrar alguém que o tenha, e colocá-lo para participar do projeto. Hoje em dia, todos esperam que ao menos o código fonte do projeto esteja em um controle de versão, e provavelmente não irá levar o projeto a sério se ele não usar um controle de versão com o mínimo de competência.
O motivo do controle de versão ser tão universal é que ele ajuda virtualmente com todos os aspectos de tocar um projeto: comunicação entre desenvolvedores, gererenciamento de lançamentos, gerenciamento de bugs, estabilidade de código e esforços experimentais de desenvolvimento, e atribuição e autorização de mudanças para desenvolvedores em particular. O sistema de controle de versões fornece um força de coordenação central entre todas essas áreas. O coração de um controle de versão é o gerenciamento de mudança: identificando cada modificação sutil realizada nos arquivos do projeto, anotando toda e cada alteração com metadados como a data da alteração e o autor, e então reproduzindo o fato para qualquer um que perguntar, da maneira que ele quiser. É um mecanismo de comunicação onde é mudança é a unidade básica de informação.
Esta seção não discute todos os aspectos da utilização de um sistema de controle de versão. Ele é tão abrangente que será tratada topicamente no decorrer do livro. Aqui, iremos nos concentrar em escolher e configurar um sistema de controle de versões de uma forma que irá promover o desenvolvimento estrada abaixo.
Este livro não o ensina como usar o controle de versão se você nunca o utilizou antes, mas seria impossível discutir sobre o assunto sem conhecer alguns termos chaves. Estes termos são úteis independentemente de qualquer sistema de controle de versão em particular: eles são os substantivos e verbos básicos de uma colaboração em rede, e será utilizada de forma genérica no decorrer do livro. Mesmo se não houvesse sistemas de controle de versão no mundo, a questão do gerenciamento de mudanças iria permanecer, e estas palavras nos fornece a linguagem para falar sobre o assunto de maneira concisa.
Realizar uma mudança no projeto; mais formalmente, armazenar uma mudança no banco de dados de controle de versão de uma forma que ela possa ser incorporada em versões futuras do projeto. O "Commit" pode ser usado com um verbo ou como um substantivo. Como um substantivo, ele é essencialmente um sinônimo de "mudança". Por exemplo: "Eu acabei de comitar uma correção para corrigir o bug de crash do servidor que o pessoal tem reportado no Mac OS X. Jay, você pode por favor revisar o commit e verificar se eu não estou usando o alocador indevidamente?"
Um pequeno comentário anexado a cada commit, descrevendo a natureza e o propósito do commit. Log messages estão entre os documentos mais importantes no projeto: elas são a ponte entre a linguagem altamente técnica das mudanças individuais de um código e uma linguagem mais direcionada aos usuários de funcionalidades, correções de bugs, e progresso do projeto. Mais adiante nesta seção, veremos maneiras de distribuir log messages para os públicos apropriados; o “Codifying Tradition” no Capítulo 6, Communications também discute maneiras de encorajar os contribuidores a escrever log messages concisas e úteis.
Solicitar que as mudanças dos demais (commits) sejam incorporadas em sua cópia local do projeto; ou seja, deixar a sua cópia "atualizada". Esta é uma operação muito comum; a maioria dos desenvolvedores atualizam seus códigos diversas vezes por dia, de maneira que eles sabem que estão executando algo muito próximo do que os demais estão trabalhando, e caso eles encontrem um bug, eles tem certeza que ele ainda não foi corrigido. Por exemplo: "Olá, eu notei que o código de indexação está sempre desprezando o último byte. Este é um novo bug?" "Sim, mas ele foi corrigido na semana passada—atualize seu código e ele deve desaparecer."
Um banco de dados no qual mudanças são armazenadas. Alguns sistemas de controle de versão são centralizados:há um único repositório mestre que armazena todas as mudanças feitas no projeto. Outros são descentralizados: cada desenvolvedor tem seu próprio repositório, e alterações podem ser trocadas entre repositórios arbitrariamente. O sistema de controle de versão manté controle das dependências entre as alterações, e quando é hora de lançar uma versão, um conjunto particular de alterações é aprovado para aquele lançamento. O questionamento referente a se centralizado ou descentralizado é melhor é uma das duradouras guerras santas do desenvolvimento de software; tente não cair na armadilha de discutir sobre isso em suas listas de projetos.
O processo de se obter uma cópia do projeto a partir de um repositório. Um checkout geralmente gera uma árvore de diretórios chamada de cópia de trabalho (working copy), a partir da qual alterações podem ser comitadas de volta ao repositório original. Em alguns sistemas de controle de versão descentralizados, cada cópia é em sí mesma um repositório, e mudanças podem ser extraídas de (ou enviadas a) qualquer repositório que esteja disposto a aceitá-las.
Uma árvore de diretórios privada do desenvolvedor contendo o código fonte do projeto, e possivelmente suas páginas da web ou outros documentos. Uma cópia de trabalho também contém um pouco de metadata gerenciado pelo sistema de controle de versão, que conta de que repositório vem a cópia de trabalho, que "revisões" (veja abaixo) dos arquivos estão presentes, etc. Geralmente, cada desenvolvedor tem sua própria cópia de trabalho, na qual ele faz e testa mudanças, e da qual ele envia.
Uma "revision" é geralmente uma encarnação específica de um arquivo ou diretório em particular. Por exemplo, se um projeto iniciar na revisão 6 do arquivo F, e então alguém efetua uma mudança e o commit do arquivo F, isto produz a revisão 7 de F. Alguns sistemas também usam "revision", "change", or "changeset" para se referir a um conjunto de modificações em que se é efetuado o commit uma única vez, como uma unidade conceitual.
Estes termos ocasionalmente possuem significados técnicos distintos nos diversos sistemas de controle de versões, mas a idéia principal é sempre a mesma: eles fornecem uma forma precisa de dizer exatamente em uma linha histórica as modificações de um arquivo ou de um conjunto de arquivos (traduzindo, imediatamente antes ou depois que um bug é corrigido). Por exemplo: "Ah sim, ela corrigiu isto na revisão 10" ou "Ela corrigiu isso na revisão 10 do foo.c."
Quando alguém fala sobre um arquivo ou um conjunto de arquivos sem especificar uma revisão em particular, geralmente se assume que se trata da revisão mais recente disponível.
Uma representação textual de uma mudança. Uma diff mostra quais linhas foram modificadas e como elas foram modificadas, e adiciona algumas linhas próximas para contextualizar em ambos os lados. Um desenvolvedor que já está familiarizado com o código pode geralmente confrontar uma diff com o código e identificar do que se trata a mudança, e até identificar possíveis bugs.
Uma informação para uma coleção em particular de
arquivos para revisões especificadas. Tags são usadas geralmente
para preservar snapshots interessantes do projetos. Por exemplo,
uma tag é gerada para cada release pública, exatamente com os
conjuntos de arquivos/revisões que compreendem aquela release.
Nomes comuns de tags são escritas como Release_1_0,
Delivery_00456, etc.
Uma cópia do projeto sob o controle de versão, porém isolada de uma maneira que as mudanças realizadas no branch não afetem o resto do projeto e vice-versa, exceto quando as mudanças são deliberadamente mescladas ("merge") de um lado para o outro (veja abaixo). Branches (ou ramos) também são conhecidas como "linhas de desenvolvimento". Mesmo quando um projeto não possui branches explícitas, o desenvolvimento ainda é considerado como sendo executado no "branch principal", também conhecido como "linha principal" ou "trunk".
Branches oferecem uma maneira isolada de diferentes linhas de desenvolvimento entre eles. Por exemplo, um branch pode ser usado para um desenvolvimento experimental que poderia desestabilizar muito a linha principal (ou trunk). Assim como uma branch pode ser usada como um local para estabilizar uma nova release. Durante o processo de release, o desenvolvimento regular continua sem interrupções no branch principal do repositório; enquanto isso, na branch da release, nenhuma mudança é permitida com exceção daquelas que são aprovadas pelos gerentes de releases. Desta forma, disponibilizar uma release não precisa interferir no andamento dos trabalhos de desenvolvimento. Veja em “Use branches to avoid bottlenecks” mais adiante neste capítulo para uma discussão mais detalhada sobre branches.
To move a change from one branch to another. This includes merging from the main trunk to some other branch, or vice versa. In fact, those are the most common kinds of merges; it is rare to port a change between two non-main branches. See “Singularity of information” for more about this kind of merging.
"Merge" has a second, related meaning: it is what the version control system does when it sees that two people have changed the same file but in non-overlapping ways. Since the two changes do not interfere with each other, when one of the people updates their copy of the file (already containing their own changes), the other person's changes will be automatically merged in. This is very common, especially on projects where multiple people are hacking on the same code. When two different changes do overlap, the result is a "conflict"; see below.
What happens when two people try to make different changes to the same place in the code. All version control systems automatically detect conflicts, and notify at least one of the humans involved that their changes conflict with someone else's. It is then up to that human to resolve the conflict, and to communicate that resolution to the version control system.
A way to declare an exclusive intent to change a particular file or directory. For example, "I can't commit any changes to the web pages right now. It seems Alfred has them all locked while he fixes their background images." Not all version control systems even offer the ability to lock, and of those that do, not all require the locking feature to be used. This is because parallel, simultaneous development is the norm, and locking people out of files is (usually) contrary to this ideal.
Version control systems that require locking to make commits are said to use the lock-modify-unlock model. Those that do not are said to use the copy-modify-merge model. An excellent in-depth explanation and comparison of the two models may be found at http://svnbook.red-bean.com/svnbook-1.0/ch02s02.html. In general, the copy-modify-merge model is better for open source development, and all the version control systems discussed in this book support that model.
As of this writing, the two most popular version control systems in the free software world are Concurrent Versions System (CVS, http://www.cvshome.org/) and Subversion (SVN, http://subversion.tigris.org/).
CVS has been around for a long time. Most experienced developers are already familiar with it, it does more or less what you need, and since it's been popular for a long time, you probably won't end up in any long debates about whether or not it was the right choice. CVS has some disadvantages, however. It doesn't provide an easy way to refer to multi-file changes; it doesn't allow you to rename or copy files under version control (so if you need to reorganize your code tree after starting the project, it can be a real pain); it has poor merging support; it doesn't handle large files or binary files very well; and some operations are slow when large numbers of files are involved.
None of CVS's flaws is fatal, and it is still quite popular. However, in the last few years the more recent Subversion has been gaining ground, especially in newer projects.[17]. If you're starting a new project, I recommend Subversion.
On the other hand, since I'm involved in the Subversion project, my objectivity might reasonably be questioned. And in the last few years a number of new open-source version control systems have appeared. Apêndice A, Sistemas de Controle de Versão Livres lists all the ones I know of, in rough order of popularity. As the list makes clear, deciding on a version control system could easily become a lifelong research project. Possibly you will be spared the decision because it will be made for you by your hosting site. But if you must choose, consult with your other developers, ask around to see what people have experience with, then pick one and run with it. Any stable, production-ready version control system will do; you don't have to worry too much about making a drastically wrong decision. If you simply can't make up your mind, then go with Subversion. It's fairly easy to learn, and is likely to remain a standard for at least a few years.
The recommendations in this section are not targeted toward a particular version control system, and should be simple to implement in any of them. Consult your specific system's documentation for details.
Keep not only your project's source code under version control, but also its web pages, documentation, FAQ, design notes, and anything else that people might want to edit. Keep them right next to the source code, in the same repository tree. Any piece of information worth writing down is worth versioning—that is, any piece of information that could change. Things that don't change should be archived, not versioned. For example, an email, once posted, does not change; therefore, versioning it wouldn't make sense (unless it becomes part of some larger, evolving document).
The reason versioning everything together in one place is important is so people only have to learn one mechanism for submitting changes. Often a contributor will start out making edits to the web pages or documentation, and move to small code contributions later, for example. When the project uses the same system for all kinds of submissions, people only have to learn the ropes once. Versioning everything together also means that new features can be committed together with their documentation updates, that branching the code will branch the documentation too, etc.
Don't keep generated files under version
control. They are not truly editable data, since they are produced
programmatically from other files. For example, some build systems
create configure based on the template
configure.in. To make a change to the
configure, one would edit
configure.in and then regenerate; thus, only the
template configure.in is an "editable file."
Just version the templates—if you version the result files as
well, people will inevitably forget to regenerate when they commit a
change to a template, and the resulting inconsistencies will cause no
end of confusion.[18]
The rule that all editable data should be kept under version control has one unfortunate exception: the bug tracker. Bug databases hold plenty of editable data, but for technical reasons generally cannot store that data in the main version control system. (Some trackers have primitive versioning features of their own, however, independent of the project's main repository.)
The project's repository should be browsable on the Web. This means not only the ability to see the latest revisions of the project's files, but to go back in time and look at earlier revisions, view the differences between revisions, read log messages for selected changes, etc.
Browsability is important because it is a lightweight portal to project data. If the repository cannot be viewed through a web browser, then someone wanting to inspect a particular file (say, to see if a certain bugfix had made it into the code) would first have to install version control client software locally, which could turn their simple query from a two-minute task into a half-hour or longer task.
Browsability also implies canonical URLs for viewing specific
revisions of files, and for viewing the latest revision at any given
time. This can be very useful in technical discussions or when
pointing people to documentation. For example, instead of saying "For
tips on debugging the server, see the www/hacking.html file in your
working copy," one can say "For tips on debugging the server, see
http://subversion.apache.org/docs/community-guide/,"
giving a URL that always points to the latest revision of
the hacking.html file. The URL is better because
it is completely unambiguous, and avoids the question of whether the
addressee has an up-to-date working copy.
Some version control systems come with built-in repository-browsing mechanisms, while others rely on third-party tools to do it. Three such tools are ViewCVS (http://viewcvs.sourceforge.net/), CVSWeb (http://www.freebsd.org/projects/cvsweb.html), and WebSVN (http://websvn.tigris.org/). The first works with both CVS and Subversion, the second with CVS only, and the third with Subversion only.
Every commit to the repository should generate an email showing who made the change, when they made it, what files and directories changed, and how they changed. The email should go to a special mailing list devoted to commit emails, separate from the mailing lists to which humans post. Developers and other interested parties should be encouraged to subscribe to the commits list, as it is the most effective way to keep up with what's happening in the project at the code level. Aside from the obvious technical benefits of peer review (see “Pratique uma Revisão de Código Visível”), commit emails help create a sense of community, because they establish a shared environment in which people can react to events (commits) that they know are visible to others as well.
The specifics of setting up commit emails will vary depending on your version control system, but usually there's a script or other packaged facility for doing it. If you're having trouble finding it, try looking for documentation on hooks, specifically a post-commit hook, also called the loginfo hook in CVS. Post-commit hooks are a general means of launching automated tasks in response to commits. The hook is triggered by an individual commit, is fed all the information about that commit, and is then free to use that information to do anything—for example, to send out an email.
With pre-packaged commit email systems, you may want to modify some of the default behaviors:
Some commit mailers don't include the actual diffs in the email, but instead provide a URL to view the change on the web using the repository browsing system. While it's good to provide the URL, so the change can be referred to later, it is also very important that the commit email include the diffs themselves. Reading email is already part of people's routine, so if the content of the change is visible right there in the commit email, developers will review the commit on the spot, without leaving their mail reader. If they have to click on a URL to review the change, most won't do it, because that requires a new action instead of a continuation of what they were already doing. Furthermore, if the reviewer wants to ask something about the change, it's vastly easier to hit reply-with-text and simply annotate the quoted diff than it is to visit a web page and laboriously cut-and-paste parts of the diff from web browser to email client.
(Of course, if the diff is huge, such as when a large body of new code has been added to the repository, then it makes sense to omit the diff and offer only the URL. Most commit mailers can do this kind of limiting automatically. If yours can't, then it's still better to include diffs, and live with the occasional huge email, than to leave the diffs off entirely. Convenient reviewing and commenting is a cornerstone of cooperative development, much too important to do without.)
The commit emails should set their Reply-to header to the regular development list, not the commit email list. That is, when someone reviews a commit and writes a response, their response should be automatically directed toward the human development list, where technical issues are normally discussed. There are a few reasons for this. First, you want to keep all technical discussion on one list, because that's where people expect it to happen, and because that way there's only one archive to search. Second, there might be interested parties not subscribed to the commit email list. Third, the commit email list advertises itself as a service for watching commits, not for watching commits and occasional technical discussions. Those who subscribed to the commit email list did not sign up for anything but commit emails; sending them other material via that list would violate an implicit contract. Fourth, people often write programs that read the commit email list and process the results (for display on a web page, for example). Those programs are prepared to handle consistently-formatted commit emails, but not inconsistent human-written mails.
Note that this advice to set Reply-to does not contradict the recommendations in “O Longo Debate do Responder a” earlier in this chapter. It's always okay for the sender of a message to set Reply-to. In this case, the sender is the version control system itself, and it sets Reply-to in order to indicate that the appropriate place for replies is the development mailing list, not the commit list.
Non-expert version control users are sometimes a bit afraid of branching and merging. This is probably a side effect of CVS's popularity: CVS's interface for branching and merging is somewhat counterintuitive, so many people have learned to avoid those operations entirely.
If you are among those people, resolve right now to conquer any fears you may have and take the time to learn how to do branching and merging. They are not difficult operations, once you get used to them, and they become increasingly important as a project acquires more developers.
Branches are valuable because they turn a scarce resource—working room in the project's code—into an abundant one. Normally, all developers work together in the same sandbox, constructing the same castle. When someone wants to add a new drawbridge, but can't convince everyone else that it would be an improvement, branching makes it possible for her to go to an isolated corner and try it out. If the effort succeeds, she can invite the other developers to examine the result. If everyone agrees that the result is good, they can tell the version control system to move ("merge") the drawbridge from the branch castle over to the main castle.
It's easy to see how this ability helps collaborative development. People need the freedom to try new things without feeling like they're interfering with others' work. Equally importantly, there are times when code needs to be isolated from the usual development churn, in order to get a bug fixed or a release stabilized (see “Stabilizing a Release” and “Maintaining Multiple Release Lines” in Capítulo 7, Packaging, Releasing, and Daily Development) without worrying about tracking a moving target.
Use branches liberally, and encourage others to use them. But also make sure that a given branch is only active for exactly as long as needed. Every active branch is a slight drain on the community's attention. Even those who are not working in a branch still maintain a peripheral awareness of what's going on in it. Such awareness is desirable, of course, and commit emails should be sent out for branch commits just as for any other commit. But branches should not become a mechanism for dividing the development community. With rare exceptions, the eventual goal of most branches should be to merge their changes back into the main line and disappear.
Merging has an important corollary: never commit the same change twice. That is, a given change should enter the version control system exactly once. The revision (or set of revisions) in which the change entered is its unique identifier from then on. If it needs to be applied to branches other than the one on which it entered, then it should be merged from its original entry point to those other destinations—as opposed to committing a textually identical change, which would have the same effect in the code, but would make accurate bookkeeping and release management impossible.
The practical effects of this advice differ from one version control system to another. In some systems, merges are special events, fundamentally distinct from commits, and carry their own metadata with them. In others, the results of merges are committed the same way other changes are committed, so the primary means of distinguishing a "merge commit" from a "new change commit" is in the log message. In a merge's log message, don't repeat the log message of the original change. Instead, just indicate that this is a merge, and give the identifying revision of the original change, with at most a one-sentence summary of its effect. If someone wants to see the full log message, she should consult the original revision.
The reason it's important to avoid repeating the log message is that log messages are sometimes edited after they've been committed. If a change's log message were repeated at each merge destination, then even if someone edited the original message, she'd still leave all the repeats uncorrected—which would only cause confusion down the road.
The same principle applies to reverting a change. If a change is withdrawn from the code, then the log message for the reversion should merely state that some specific revision(s) is being reverted, not describe the actual code change that results from the reversion, since the semantics of the change can be derived by reading the original log message and change. Of course, the reversion's log message should also state the reason why the change is being reverted, but it should not duplicate anything from the original change's log message. If possible, go back and edit the original change's log message to point out that it was reverted.
All of the above implies that you should use a consistent syntax
for referring to revisions. This is helpful not only in log messages,
but in emails, the bug tracker, and elsewhere. If you're using
CVS, I suggest "path/to/file/in/project/tree:REV",
where REV is a CVS revision number such as "1.76". If you're using
Subversion, the standard syntax for revision 1729 is "r1729" (file
paths are not needed because Subversion uses global revision numbers).
In other systems, there is usually a standard syntax for expressing
the changeset name. Whatever the appropriate syntax is for your
system, encourage people to use it when referring to changes.
Consistent expression of change names makes project bookkeeping much
easier (as we will see in Capítulo 6, Communications and
Capítulo 7, Packaging, Releasing, and Daily Development), and since a lot of the
bookkeeping will be done by volunteers, it needs to be as easy as
possible.
See also “Releases and Daily Development” in Capítulo 7, Packaging, Releasing, and Daily Development.
Most version control systems offer a feature whereby certain people can be allowed or disallowed from committing in specific sub-areas of the repository. Following the principle that when handed a hammer, people start looking around for nails, many projects use this feature with abandon, carefully granting people access to just those areas where they have been approved to commit, and making sure they can't commit anywhere else. (See “Committers” in Capítulo 8, Managing Volunteers for how projects decide who can commit where.)
There is probably little harm done by exercising such tight control, but a more relaxed policy is fine too. Some projects simply use an honor system: when a person is granted commit access, even for a sub-area of the repository, what they actually receive is a password that allows them to commit anywhere in the project. They're just asked to keep their commits in their area. Remember that there is no real risk here: in an active project, all commits are reviewed anyway. If someone commits where they're not supposed to, others will notice it and say something. If a change needs to be undone, that's simple enough—everything's under version control anyway, so just revert.
There are several advantages to the relaxed approach. First, as developers expand into other areas (which they usually will if they stay with the project), there is no administrative overhead to granting them wider privileges. Once the decision is made, the person can just start committing in the new area right away.
Second, expansion can be done in a more fine-grained manner. Generally, a committer in area X who wants to expand to area Y will start posting patches against Y and asking for review. If someone who already has commit access to area Y sees such a patch and approves of it, they can just tell the submitter to commit the change directly (mentioning the reviewer/approver's name in the log message, of course). That way, the commit will come from the person who actually wrote the change, which is preferable from both an information management standpoint and from a crediting standpoint.
Last, and perhaps most important, using the honor system encourages an atmosphere of trust and mutual respect. Giving someone commit access to a subdomain is a statement about their technical preparedness—it says: "We see you have expertise to make commits in a certain domain, so go for it." But imposing strict authorization controls says: "Not only are we asserting a limit on your expertise, we're also a bit suspicious about your intentions." That's not the sort of statement you want to make if you can avoid it. Bringing someone into the project as a committer is an opportunity to initiate them into a circle of mutual trust. A good way to do that is to give them more power than they're supposed to use, then inform them that it's up to them to stay within the stated limits.
The Subversion project has operated on the honor system way for more than four years, with 33 full and 43 partial committers as of this writing. The only distinction the system actually enforces is between committers and non-committers; further subdivisions are maintained solely by humans. Yet we've never had a problem with someone deliberately committing outside their domain. Once or twice there's been an innocent misunderstanding about the extent of someone's commit privileges, but it's always been resolved quickly and amiably.
Obviously, in situations where self-policing is impractical, you must rely on hard authorization controls. But such situations are rare. Even when there are millions of lines of code and hundreds or thousands of developers, a commit to any given code module should still be reviewed by those who work on that module, and they can recognize if someone committed there who wasn't supposed to. If regular commit review isn't happening, then the project has bigger problems to deal with than the authorization system anyway.
In summary, don't spend too much time fiddling with the version control authorization system, unless you have a specific reason to. It usually won't bring much tangible benefit, and there are advantages to relying on human controls instead.
None of this should be taken to mean that the restrictions themselves are unimportant, of course. It would be bad for a project to encourage people to commit in areas where they're not qualified. Furthermore, in many projects, full (unrestricted) commit access has a special status: it implies voting rights on project-wide questions. This political aspect of commit access is discussed more in “Who Votes?” in Capítulo 4, Social and Political Infrastructure.
[17] See http://cia.vc/stats/vcs and http://subversion.tigris.org/svn-dav-securityspace-survey.html for evidence of this growth.
[18] For a different opinion on the
question of versioning configure files, see
Alexey Makhotkin's post "configure.in and version
control" at
http://versioncontrolblog.com/2007/01/08/configurein-and-version-control/.